Absorb Vis
6B
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Ad Nauseam
3BB
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
ALA-R

Aerie Mystics
4W
Creature -- Bird Wizard
3/3
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
CON-U

Agony Warp
UB
Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
ALA-C, ARC-C

Ajani Vengeant
2RW
Planeswalker -- Ajani
3
{+1}: Target permanent doesn't untap during its controller's next untap step.
{-2}: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
{-7}: Destroy all lands target player controls.
ALA-M

Akrasan Squire
W
Creature -- Human Soldier
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Algae Gharial
3G
Creature -- Crocodile
1/1
Shroud
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial.
ALA-U

Anathemancer
1BR
Creature -- Zombie Wizard
2/2
When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-U

Ancient Ziggurat
Land
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.
CON-U

Angel's Herald
W
Creature -- Human Cleric
1/1
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.
ALA-U

Angelic Benediction
3W
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
ALA-U

Angelsong
1W
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Apocalypse Hydra
XRG
Creature -- Hydra
0/0
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
CON-M

Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B} to your mana pool.
ALA-U

Archdemon of Unx
5BB
Creature -- Demon
6/6
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.
ALA-R

Architects of Will
2UB
Artifact Creature -- Human Wizard
3/3
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.)
ARB-C, ARC-C

Ardent Plea
1WU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Armillary Sphere
2
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
CON-C

Arsenal Thresher
2(w/b)U
Artifact Creature -- Construct
2/2
As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
ARB-C, HOP-C

Asha's Favor
2W
Enchantment -- Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
CON-C

Aven Mimeomancer
1WU
Creature -- Bird Wizard
3/1
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.
ARB-R

Aven Squire
1W
Creature -- Bird Soldier
1/1
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
CON-C

Aven Trailblazer
2W
Creature -- Bird Soldier
2/*
Flying
Domain -- Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
CON-C

Banefire
XR
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
CON-R

Banewasp Affliction
1B
Enchantment -- Aura
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
ALA-C

Bant Battlemage
2W
Creature -- Human Wizard
2/2
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
ALA-U

Bant Charm
GWU
Instant
Choose one -- Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
ALA-U

Bant Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Bant Sojourners
1GWU
Creature -- Human Soldier
2/4
When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
ARB-C

Bant Sureblade
(g/u)W
Creature -- Human Soldier
2/1
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
ARB-C

Battlegrace Angel
3WW
Creature -- Angel
4/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
ALA-R

Beacon Behemoth
3GG
Creature -- Beast
5/3
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
CON-C

Behemoth Sledge
1GW
Artifact -- Equipment
Equipped creature gets +2/+2 and has lifelink and trample.
Equip {3}
ARB-U

Behemoth's Herald
G
Creature -- Elf Shaman
1/1
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
ALA-U

Bituminous Blast
3BR
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
ARB-U, ARC-U

Blightning
1BR
Sorcery
Blightning deals 3 damage to target player. That player discards two cards.
ALA-C

Blister Beetle
1B
Creature -- Insect
1/1
When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
ALA-C

Blitz Hellion
3RG
Creature -- Hellion
7/7
Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
ARB-R

Blood Cultist
1BR
Creature -- Human Wizard
1/1
{T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
ALA-U

Blood Tyrant
4UBR
Creature -- Vampire
5/5
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
CON-R

Bloodbraid Elf
2RG
Creature -- Elf Berserker
3/2
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Bloodhall Ooze
R
Creature -- Ooze
1/1
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
CON-R

Bloodpyre Elemental
4R
Creature -- Elemental
4/1
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
ALA-C

Bloodthorn Taunter
1R
Creature -- Human Scout
1/1
Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.
ALA-C

Bone Saw
0
Artifact -- Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
CON-C

Bone Splinters
B
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
ALA-C

Brackwater Elemental
2U
Creature -- Elemental
4/4
When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-C

Brainbite
2UB
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.
ARB-C

Branching Bolt
1RG
Instant
Choose one or both -- Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.
ALA-C, ARC-C, HOP-C

Breath of Malfegor
3BR
Instant
Breath of Malfegor deals 5 damage to each opponent.
ARB-C

Brilliant Ultimatum
WWUUUBB
Sorcery
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
ALA-R

Broodmate Dragon
3BRG
Creature -- Dragon
4/4
Flying
When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
ALA-R

Bull Cerodon
4RW
Creature -- Beast
5/5
Vigilance, haste
ALA-U, HOP-U

Caldera Hellion
3RR
Creature -- Hellion
3/3
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
ALA-R

Call to Heel
1U
Instant
Return target creature to its owner's hand. Its controller draws a card.
ALA-C

Cancel
1UU
Instant
Counter target spell.
10E-C, M10-C, TSP-C, ALA-C, ZEN-C, M11-C

Canyon Minotaur
3R
Creature -- Minotaur Warrior
3/3
M10-C, CON-C, M11-C

Captured Sunlight
2GW
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.
ARB-C

Carrion Thrash
2BRG
Creature -- Viashino Warrior
4/4
When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
ALA-C

Cathartic Adept
U
Creature -- Human Wizard
1/1
{T}: Target player puts the top card of his or her library into his or her graveyard.
ALA-C

Cavern Thoctar
5G
Creature -- Beast
5/5
{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
ALA-C

Celestial Purge
1W
Instant
Exile target black or red permanent.
M10-U, CON-U, M11-U

Cerodon Yearling
RW
Creature -- Beast
2/2
Vigilance, haste
ARB-C, HOP-C

Charnelhoard Wurm
4BRG
Creature -- Wurm
6/6
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
CON-R

Child of Alara
WUBRG
Legendary Creature -- Avatar
6/6
Trample
When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated.
CON-M

Clarion Ultimatum
GGWWWUU
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.
ALA-R

Cliffrunner Behemoth
3G
Creature -- Rhino Beast
5/3
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
CON-R

Cloudheath Drake
4U
Artifact Creature -- Drake
3/3
Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.
ALA-C

Cloven Casting
5UR
Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
ARB-R

Colossal Might
RG
Instant
Target creature gets +4/+2 and gains trample until end of turn.
ARB-C, ARC-C

Coma Veil
4U
Enchantment -- Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
ALA-C

Conflux
3WUBRG
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
CON-M

Constricting Tendrils
U
Instant
Target creature gets -3/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
CON-C

Controlled Instincts
U
Enchantment -- Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
CON-U

Corpse Connoisseur
4B
Creature -- Zombie Wizard
3/3
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U, ARC-U

Corrupted Roots
B
Enchantment -- Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
CON-U

Countersquall
UB
Instant
Counter target noncreature spell. Its controller loses 2 life.
CON-U

Courier's Capsule
1U
Artifact
{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
ALA-C

Court Archers
2G
Creature -- Human Archer
1/3
Reach (This can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Court Homunculus
W
Artifact Creature -- Homunculus
1/1
Court Homunculus gets +1/+1 as long as you control another artifact.
CON-C

Covenant of Minds
4U
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
ALA-R

Cradle of Vitality
3W
Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
ALA-R

Crucible of Fire
3R
Enchantment
Dragon creatures you control get +3/+3.
ALA-R

Cruel Ultimatum
UUBBBRR
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
ALA-R

Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R} to your mana pool.
ALA-U

Crystallization
(g/u)W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
ARB-C

Cumber Stone
3U
Artifact
Creatures your opponents control get -1/-0.
CON-U

Cunning Lethemancer
2B
Creature -- Human Wizard
2/2
At the beginning of your upkeep, each player discards a card.
ALA-R

Cylian Elf
1G
Creature -- Elf Scout
2/2
ALA-C

Cylian Sunsinger
1G
Creature -- Elf Shaman
2/2
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
CON-R

Dark Temper
2R
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
CON-C

Darklit Gargoyle
1W
Artifact Creature -- Gargoyle
1/2
Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
CON-C

Dauntless Escort
1GW
Creature -- Rhino Soldier
3/3
Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
ARB-R

Dawnray Archer
2U
Creature -- Human Archer
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
ALA-U

Deadshot Minotaur
3RG
Creature -- Minotaur
3/4
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.)
ARB-C

Death Baron
1BB
Creature -- Zombie Wizard
2/2
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
ALA-R, HOP-R

Deathbringer Thoctar
4BR
Creature -- Zombie Beast
3/3
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
ARB-R

Deathgreeter
B
Creature -- Human Shaman
1/1
Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life.
ALA-C

Defiler of Souls
3BBR
Creature -- Demon
5/5
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
ARB-M

Deft Duelist
WU
Creature -- Human Rogue
2/1
First strike
Shroud (This creature can't be the target of spells or abilities.)
ALA-C

Demon's Herald
B
Creature -- Human Wizard
1/1
{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.
ALA-U

Demonic Dread
1BR
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.
ARB-C

Demonspine Whip
BR
Artifact -- Equipment
{X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
ARB-U

Deny Reality
3UB
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
ARB-C

Dispeller's Capsule
W
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
ALA-C

Double Negative
UUR
Instant
Counter up to two target spells.
ARB-U

Drag Down
2B
Instant
Domain -- Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
CON-C

Dragon Appeasement
3BRG
Enchantment
Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.
ARB-U

Dragon Broodmother
2RRRG
Creature -- Dragon
4/4
Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
ARB-M

Dragon Fodder
1R
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.
ALA-C, ARC-C

Dragon's Herald
R
Creature -- Goblin Shaman
1/1
{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.
ALA-U

Dragonsoul Knight
2R
Creature -- Human Knight
2/2
First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
CON-U

Drastic Revelation
2UBR
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
ARB-U

Dreadwing
B
Creature -- Zombie
1/1
{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
CON-U

Dreg Reaver
4B
Creature -- Zombie Beast
4/3
ALA-C

Dregscape Zombie
1B
Creature -- Zombie
2/1
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C, ARC-C, HOP-C

Druid of the Anima
1G
Creature -- Elf Druid
1/1
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-C

Drumhunter
3G
Creature -- Human Druid Warrior
2/2
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {1} to your mana pool.
ALA-U

Elder Mastery
3UBR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
CON-U

Elspeth, Knight-Errant
2WW
Planeswalker -- Elspeth
4
{+1}: Put a 1/1 white Soldier creature token onto the battlefield.
{+1}: Target creature gets +3/+3 and gains flying until end of turn.
{-8}: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."
ALA-M

Elvish Visionary
1G
Creature -- Elf Shaman
1/1
When Elvish Visionary enters the battlefield, draw a card.
M10-C, ALA-C

Ember Weaver
2G
Creature -- Spider
2/3
Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
CON-C

Empyrial Archangel
4GWWU
Creature -- Angel
5/8
Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
ALA-M

Enigma Sphinx
4WUB
Artifact Creature -- Sphinx
5/4
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-R

Enlisted Wurm
4GW
Creature -- Wurm
5/5
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Esper Battlemage
2U
Artifact Creature -- Human Wizard
2/2
{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{B}, {T}: Target creature gets -1/-1 until end of turn.
ALA-U

Esper Charm
WUB
Instant
Choose one -- Destroy target enchantment; or draw two cards; or target player discards two cards.
ALA-U

Esper Cormorants
2WU
Artifact Creature -- Bird
3/3
Flying
CON-C

Esper Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Esper Sojourners
WUB
Artifact Creature -- Vedalken Wizard
2/3
When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
ARB-C

Esper Stormblade
(w/b)U
Artifact Creature -- Vedalken Wizard
2/1
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
ARB-C

Esperzoa
2U
Artifact Creature -- Jellyfish
4/3
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
CON-U

Ethercaste Knight
WU
Artifact Creature -- Human Knight
1/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ARB-C

Etherium Abomination
3UB
Artifact Creature -- Horror
4/3
Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-C

Etherium Astrolabe
2U
Artifact
Flash
{B}, {T}, Sacrifice an artifact: Draw a card.
ALA-U

Etherium Sculptor
1U
Artifact Creature -- Vedalken Artificer
1/2
Artifact spells you cast cost {1} less to cast.
ALA-C

Ethersworn Adjudicator
4U
Artifact Creature -- Vedalken Knight
4/4
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.
CON-M

Ethersworn Canonist
1W
Artifact Creature -- Human Cleric
2/2
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
ALA-R

Ethersworn Shieldmage
1WU
Artifact Creature -- Vedalken Wizard
2/2
Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
ARB-C, ARC-C

Etherwrought Page
1WUB
Artifact
At the beginning of your upkeep, choose one -- You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.
ARB-U

Excommunicate
2W
Sorcery
Put target creature on top of its owner's library.
M10-C, ALA-C, M11-C

Executioner's Capsule
B
Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
ALA-C

Exotic Orchard
Land
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
CON-R

Exploding Borders
2RG
Sorcery
Domain -- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
CON-C

Extractor Demon
4BB
Creature -- Demon
5/5
Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-R

Exuberant Firestoker
2R
Creature -- Human Druid Shaman
1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
{T}: Add {1} to your mana pool.
ALA-U

Faerie Mechanist
3U
Artifact Creature -- Faerie Artificer
2/2
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
CON-C

Fatestitcher
3U
Creature -- Zombie Wizard
1/2
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Feral Hydra
XG
Creature -- Hydra Beast
0/0
Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
ALA-R

Fieldmist Borderpost
1WU
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.
Fieldmist Borderpost enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
ARB-C, ARC-C

Fiery Fall
5R
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Fight to the Death
RW
Instant
Destroy all blocking creatures and all blocked creatures.
ARB-R

Filigree Angel
5WWU
Artifact Creature -- Angel
4/4
Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
ARB-R

Filigree Fracture
2G
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
CON-U

Filigree Sages
3U
Artifact Creature -- Vedalken Wizard
2/3
{2}{U}: Untap target artifact.
ALA-U

Finest Hour
2GWU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
ARB-R

Fire-Field Ogre
1UBR
Creature -- Ogre Mutant
4/2
First strike
Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Firewild Borderpost
1RG
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.
Firewild Borderpost enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
ARB-C

Flameblast Dragon
4RR
Creature -- Dragon
5/5
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
ALA-R

Fleshbag Marauder
2B
Creature -- Zombie Warrior
3/1
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
ALA-U

Fleshformer
2B
Creature -- Human Wizard
2/2
{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
CON-U

Flurry of Wings
GWU
Instant
Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.
ARB-U

Font of Mythos
4
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
CON-R

Forest
Basic Land -- Forest
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Frontline Sage
2U
Creature -- Human Wizard
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}, {T}: Draw a card, then discard a card.
CON-C

Fusion Elemental
WUBRG
Creature -- Elemental
8/8
CON-U

Gather Specimens
3UUU
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
ALA-R

Giant Ambush Beetle
3(b/g)R
Creature -- Insect
4/3
Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
ARB-U

Gift of the Gargantuan
2G
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
ALA-C

Giltspire Avenger
GWU
Creature -- Human Soldier
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Destroy target creature that dealt damage to you this turn.
CON-R

Glassdust Hulk
3WU
Artifact Creature -- Golem
3/4
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.
Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)
ARB-C

Glaze Fiend
1B
Artifact Creature -- Illusion
0/1
Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
ALA-C

Gleam of Resistance
4W
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Glory of Warfare
2RW
Enchantment
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
ARB-R, HOP-R

Gloryscale Viashino
1RGW
Creature -- Viashino Soldier
3/3
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
ARB-U

Gluttonous Slime
2G
Creature -- Ooze
2/2
Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
CON-U

Goblin Assault
2R
Enchantment
At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
Goblin creatures attack each turn if able.
ALA-R

Goblin Deathraiders
BR
Creature -- Goblin Warrior
3/1
Trample
ALA-C

Goblin Mountaineer
R
Creature -- Goblin Scout
1/1
Mountainwalk
9ED-C, P2-C, S99-C, ALA-C

Goblin Outlander
BR
Creature -- Goblin Scout
2/2
Protection from white
CON-C

Goblin Razerunners
2RR
Creature -- Goblin Warrior
3/4
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
CON-R

Godsire
4RGGW
Creature -- Beast
8/8
Vigilance
{T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.
ALA-M

Godtoucher
3G
Creature -- Elf Cleric
2/2
{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
ALA-C

Godtracker of Jund
1RG
Creature -- Elf Shaman
2/2
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
ARB-C

Gorger Wurm
3RG
Creature -- Wurm
5/5
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
ARB-C

Grixis Battlemage
2B
Creature -- Human Wizard
2/2
{U}, {T}: Draw a card, then discard a card.
{R}, {T}: Target creature can't block this turn.
ALA-U

Grixis Charm
UBR
Instant
Choose one -- Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
ALA-U

Grixis Grimblade
(u/r)B
Creature -- Zombie Warrior
2/1
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
ARB-C

Grixis Illusionist
U
Creature -- Human Wizard
1/1
{T}: Target land you control becomes the basic land type of your choice until end of turn.
CON-C

Grixis Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Grixis Slavedriver
5B
Creature -- Zombie Giant
4/4
When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U

Grixis Sojourners
1UBR
Creature -- Zombie Ogre
4/3
When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard.
Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
ARB-C

Grizzled Leotau
GW
Creature -- Cat
1/5
ARB-C

Guardians of Akrasa
2W
Creature -- Human Soldier
0/4
Defender
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Gustrider Exuberant
2W
Creature -- Human Wizard
1/2
Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
ALA-C

Gwafa Hazid, Profiteer
1WU
Legendary Creature -- Human Rogue
2/2
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
CON-R

Hell's Thunder
1RR
Creature -- Elemental
4/4
Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Hellkite Hatchling
2RG
Creature -- Dragon
2/2
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.
CON-U

Hellkite Overlord
4BRRG
Creature -- Dragon
8/8
Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.
ALA-M

Hellspark Elemental
1R
Creature -- Elemental
3/1
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U

Hindering Light
WU
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
ALA-C

Hissing Iguanar
2R
Creature -- Lizard
3/1
Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player.
ALA-C

Identity Crisis
2WWBB
Sorcery
Exile all cards from target player's hand and graveyard.
ARB-R

Igneous Pouncer
4BR
Creature -- Elemental
5/1
Haste
Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Ignite Disorder
1R
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
M10-U, CON-U

Illusory Demon
1UB
Creature -- Demon Illusion
4/3
Flying
When you cast a spell, sacrifice Illusory Demon.
ARB-U

Immortal Coil
2BB
Artifact
{T}, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
ALA-R

Incurable Ogre
3R
Creature -- Ogre Mutant
5/1
ALA-C

Infectious Horror
3B
Creature -- Zombie Horror
2/2
Whenever Infectious Horror attacks, each opponent loses 2 life.
CON-C, ARC-C

Infest
1BB
Sorcery
All creatures get -2/-2 until end of turn.
ONS-U, ALA-U, ARC-U

Inkwell Leviathan
7UU
Artifact Creature -- Leviathan
7/11
Islandwalk, trample, shroud
CON-R

Intimidation Bolt
1RW
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
ARB-U

Invincible Hymn
6WW
Sorcery
Count the number of cards in your library. Your life total becomes that number.
ALA-R

Island
Basic Land -- Island
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Jenara, Asura of War
GWU
Legendary Creature -- Angel
3/3
Flying
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
ARB-M

Jhessian Balmgiver
1WU
Creature -- Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Target creature is unblockable this turn.
CON-U

Jhessian Infiltrator
GU
Creature -- Human Rogue
2/2
Jhessian Infiltrator is unblockable.
ALA-U

Jhessian Lookout
1U
Creature -- Human Scout
2/1
ALA-C

Jhessian Zombies
4UB
Creature -- Zombie
2/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Jund Battlemage
2R
Creature -- Human Shaman
2/2
{B}, {T}: Target player loses 1 life.
{G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
ALA-U

Jund Charm
BRG
Instant
Choose one -- Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
ALA-U

Jund Hackblade
(b/g)R
Creature -- Goblin Berserker
2/1
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
ARB-C

Jund Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Jund Sojourners
BRG
Creature -- Viashino Shaman
3/2
When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
ARB-C

Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-U

Jungle Weaver
5GG
Creature -- Spider
5/6
Reach (This can block creatures with flying.)
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Kaleidostone
2
Artifact
When Kaleidostone enters the battlefield, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
CON-C

Karrthus, Tyrant of Jund
4BRG
Legendary Creature -- Dragon
7/7
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
ARB-M

Kathari Bomber
1BR
Creature -- Bird Shaman
2/2
Flying
When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-C

Kathari Remnant
2UB
Creature -- Bird Skeleton
0/1
Flying
{B}: Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Kathari Screecher
2U
Creature -- Bird Soldier
2/2
Flying
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Kederekt Creeper
UBR
Creature -- Horror
2/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Kederekt Creeper can't be blocked except by two or more creatures.
ALA-C

Kederekt Leviathan
6UU
Creature -- Leviathan
5/5
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Kederekt Parasite
B
Creature -- Horror
1/1
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
CON-R

Keeper of Progenitus
3G
Creature -- Elf Druid
1/3
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
ALA-R

Kiss of the Amesha
4WU
Sorcery
Target player gains 7 life and draws two cards.
ALA-U

Knight of New Alara
2GW
Creature -- Human Knight
2/2
Each other multicolored creature you control gets +1/+1 for each of its colors.
ARB-R

Knight of the Reliquary
1GW
Creature -- Human Knight
2/2
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
CON-R

Knight of the Skyward Eye
1W
Creature -- Human Knight
2/2
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
ALA-C

Knight of the White Orchid
WW
Creature -- Human Knight
2/2
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
ALA-R

Knight-Captain of Eos
4W
Creature -- Human Knight
2/2
When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
ALA-R

Knotvine Mystic
RGW
Creature -- Elf Druid
2/2
{1}, {T}: Add {R}{G}{W} to your mana pool.
CON-U

Knotvine Paladin
GW
Creature -- Human Knight
2/2
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
ARB-R

Kranioceros
4R
Creature -- Beast
5/2
{1}{W}: Kranioceros gets +0/+3 until end of turn.
CON-C

Kresh the Bloodbraided
2BRG
Legendary Creature -- Human Warrior
3/3
Whenever another creature is put into a graveyard from the battlefield, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
ALA-M

Lapse of Certainty
2W
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
CON-C

Lavalanche
XBRG
Sorcery
Lavalanche deals X damage to target player and each creature he or she controls.
ARB-R

Leonin Armorguard
2GW
Creature -- Cat Soldier
3/3
When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
ARB-C

Lich Lord of Unx
1UB
Creature -- Zombie Wizard
2/2
{U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.
{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
ARB-R

Lich's Mirror
5
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
ALA-M

Lightning Reaver
3BR
Creature -- Zombie Beast
3/3
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
ARB-R

Lightning Talons
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
ALA-C

Lord of Extinction
3BG
Creature -- Elemental
*/*
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
ARB-M

Lorescale Coatl
1GU
Creature -- Snake
2/2
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
ARB-U

Lush Growth
G
Enchantment -- Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
ALA-C

Madrush Cyclops
1BRG
Creature -- Cyclops Warrior
3/4
Creatures you control have haste.
ARB-R

Maelstrom Archangel
WUBRG
Creature -- Angel
5/5
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.
CON-M

Maelstrom Nexus
WUBRG
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-M

Maelstrom Pulse
1BG
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
ARB-R

Mage Slayer
1RG
Artifact -- Equipment
Whenever equipped creature attacks, it deals damage equal to its power to defending player.
Equip {3}
ARB-U, HOP-U

Magefire Wings
UR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0 and has flying.
ARB-C

Magister Sphinx
4WUB
Artifact Creature -- Sphinx
5/5
Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
CON-R

Magma Spray
R
Instant
Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, exile it instead.
ALA-C

Malfegor
2BBRR
Legendary Creature -- Demon Dragon
6/6
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
CON-M

Mana Cylix
1
Artifact
{1}, {T}: Add one mana of any color to your mana pool.
PS-U, CON-C

Manaforce Mace
4
Artifact -- Equipment
Domain -- Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}
CON-U

Manaplasm
2G
Creature -- Ooze
1/1
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
ALA-R

Maniacal Rage
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
EX-C, IN-C, CON-C

Marble Chalice
2W
Artifact
{T}: You gain 1 life.
ALA-C

Marisi's Twinclaws
2(r/w)G
Creature -- Cat Warrior
2/4
Double strike
ARB-U

Mark of Asylum
1W
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
CON-R

Marrow Chomper
3BG
Creature -- Zombie Lizard
3/3
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
ARB-U

Martial Coup
XWW
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
CON-R

Mask of Riddles
UB
Artifact -- Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
ARB-U

Master Transmuter
3U
Artifact Creature -- Human Artificer
1/2
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
CON-R

Master of Etherium
2U
Artifact Creature -- Vedalken Wizard
*/*
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
ALA-R, HOP-R

Matca Rioters
2G
Creature -- Human Warrior
*/*
Domain -- Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
CON-C

Mayael the Anima
RGW
Legendary Creature -- Elf Shaman
2/3
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
ALA-M

Mayael's Aria
RGW
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
ARB-R

Meddling Mage
WU
Creature -- Human Wizard
2/2
As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
PS-R, ARB-R

Meglonoth
3RGW
Creature -- Beast
6/6
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
CON-R

Memory Erosion
1UU
Enchantment
Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
ALA-R

Messenger Falcons
2(g/u)W
Creature -- Bird
2/2
Flying
When Messenger Falcons enters the battlefield, draw a card.
ARB-U

Metallurgeon
1W
Artifact Creature -- Human Artificer
1/2
{W}, {T}: Regenerate target artifact.
ALA-U, ARC-U

Might of Alara
G
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
CON-C

Mighty Emergence
2G
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
ALA-U

Mind Funeral
1UB
Sorcery
Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
ARB-U

Mindlock Orb
3U
Artifact
Players can't search libraries.
ALA-R

Minion Reflector
5
Artifact
Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."
ALA-R

Mirror-Sigil Sergeant
5W
Creature -- Rhino Soldier
4/4
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.
CON-M

Mistvein Borderpost
1UB
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.
Mistvein Borderpost enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
ARB-C, ARC-C

Molten Frame
1R
Instant
Destroy target artifact creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
CON-C

Monstrous Carabid
3BR
Creature -- Insect
4/4
Monstrous Carabid attacks each turn if able.
Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.)
ARB-C

Morbid Bloom
4BG
Sorcery
Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.
ARB-U

Mosstodon
4G
Creature -- Plant Elephant
5/3
{1}: Target creature with power 5 or greater gains trample until end of turn.
ALA-C

Mountain
Basic Land -- Mountain
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, AN-C, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Mycoid Shepherd
1GGW
Creature -- Fungus
5/4
Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life.
ARB-R

Mycoloth
3GG
Creature -- Fungus
4/4
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.
ALA-R

Nacatl Hunt-Pride
5W
Creature -- Cat Warrior
5/4
Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
CON-U

Nacatl Outlander
RG
Creature -- Cat Scout
2/2
Protection from blue
CON-C

Nacatl Savage
1G
Creature -- Cat Warrior
2/1
Protection from artifacts
CON-C

Naturalize
1G
Instant
Destroy target artifact or enchantment.
8ED-C, 9ED-C, 10E-C, M10-C, ONS-C, ALA-C, ROE-C, M11-C

Naya Battlemage
2G
Creature -- Human Shaman
2/2
{R}, {T}: Target creature gets +2/+0 until end of turn.
{W}, {T}: Tap target creature.
ALA-U

Naya Charm
RGW
Instant
Choose one -- Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.
ALA-U

Naya Hushblade
(r/w)G
Creature -- Elf Rogue
2/1
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
ARB-C

Naya Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Naya Sojourners
2RGW
Creature -- Elf Shaman
5/3
When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
ARB-C

Necrogenesis
BG
Enchantment
{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.
ALA-U

Necromancer's Covenant
3WBB
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Zombies you control have lifelink.
ARB-R

Nemesis of Reason
3UB
Creature -- Leviathan Horror
3/7
Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
ARB-R

Nicol Bolas, Planeswalker
4UBBR
Planeswalker -- Bolas
5
{+3}: Destroy target noncreature permanent.
{-2}: Gain control of target creature.
{-9}: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
CON-M

Noble Hierarch
G
Creature -- Human Druid
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U} to your mana pool.
CON-R

Nulltread Gargantuan
1GU
Creature -- Beast
5/6
When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.
ARB-U

Nyxathid
1BB
Creature -- Elemental
7/7
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
CON-R

Obelisk of Alara
6
Artifact
{1}{W}, {T}: You gain 5 life.
{1}{U}, {T}: Draw a card, then discard a card.
{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.
{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
CON-R

Obelisk of Bant
3
Artifact
{T}: Add {G}, {W}, or {U} to your mana pool.
ALA-C

Obelisk of Esper
3
Artifact
{T}: Add {W}, {U}, or {B} to your mana pool.
ALA-C, ARC-C

Obelisk of Grixis
3
Artifact
{T}: Add {U}, {B}, or {R} to your mana pool.
ALA-C

Obelisk of Jund
3
Artifact
{T}: Add {B}, {R}, or {G} to your mana pool.
ALA-C

Obelisk of Naya
3
Artifact
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-C

Oblivion Ring
2W
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
LRW-C, ALA-C, ARC-C, HOP-C

Offering to Asha
2WU
Instant
Counter target spell unless its controller pays {4}. You gain 4 life.
ARB-C

Onyx Goblet
2B
Artifact
{T}: Target player loses 1 life.
ALA-C

Ooze Garden
1G
Enchantment
{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
ALA-R

Outrider of Jhess
3U
Creature -- Human Knight
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Pale Recluse
4GW
Creature -- Spider
4/5
Reach (This can block creatures with flying.)
Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C, ARC-C

Paleoloth
4GG
Creature -- Beast
5/5
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
CON-R

Paragon of the Amesha
2W
Creature -- Human Knight
2/2
First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
CON-U

Parasitic Strix
2U
Artifact Creature -- Bird
2/2
Flying
When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
CON-C

Path to Exile
W
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
CON-U, ARC-U

Pestilent Kathari
2B
Creature -- Bird Warrior
1/1
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{R}: Pestilent Kathari gains first strike until end of turn.
CON-C

Plains
Basic Land -- Plains
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Predator Dragon
3RRR
Creature -- Dragon
4/4
Flying, haste
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
ALA-R

Predatory Advantage
3RG
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.
ARB-R

Prince of Thralls
4UBBR
Creature -- Demon
7/7
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
ALA-M

Progenitus
WWUUBBRRGG
Legendary Creature -- Hydra Avatar
10/10
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
CON-M

Protomatter Powder
2U
Artifact
{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
ALA-U

Punish Ignorance
WUUB
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
ALA-R

Puppet Conjurer
1B
Artifact Creature -- Human Wizard
1/2
{U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield.
At the beginning of your upkeep, sacrifice a Homunculus.
ALA-U

Putrid Leech
BG
Creature -- Zombie Leech
2/2
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
ARB-C

Qasali Ambusher
1GW
Creature -- Cat Warrior
2/3
Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
ALA-U

Qasali Pridemage
GW
Creature -- Cat Wizard
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
ARB-C

Quenchable Fire
3R
Sorcery
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
CON-C

Quietus Spike
3
Artifact -- Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip {3}
ALA-R

Rafiq of the Many
1GWU
Legendary Creature -- Human Knight
3/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
ALA-M

Rakeclaw Gargantuan
2RGW
Creature -- Beast
5/3
{1}: Target creature with power 5 or greater gains first strike until end of turn.
ALA-C

Rakka Mar
2RR
Legendary Creature -- Human Shaman
2/2
Haste
{R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield.
CON-R

Ranger of Eos
3W
Creature -- Human Soldier
3/2
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
ALA-R

Realm Razer
3RGW
Creature -- Beast
4/2
When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
ALA-R

Reborn Hope
GW
Sorcery
Return target multicolored card from your graveyard to your hand.
ARB-U

Relic of Progenitus
1
Artifact
{T}: Target player exiles a card from his or her graveyard.
{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.
ALA-C, HOP-C

Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {1} to your mana pool.
CON-U

Resounding Roar
1G
Instant
Target creature gets +3/+3 until end of turn.
Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
ALA-C

Resounding Scream
2B
Sorcery
Target player discards a card at random.
Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
ALA-C

Resounding Silence
3W
Instant
Exile target attacking creature.
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
When you cycle Resounding Silence, exile up to two target attacking creatures.
ALA-C

Resounding Thunder
2R
Instant
Resounding Thunder deals 3 damage to target creature or player.
Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
ALA-C

Resounding Wave
2U
Instant
Return target permanent to its owner's hand.
Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
ALA-C

Retaliator Griffin
1RGW
Creature -- Griffin
2/2
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
ARB-R

Rhox Bodyguard
3GW
Creature -- Rhino Monk Soldier
2/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard enters the battlefield, you gain 3 life.
CON-C

Rhox Brute
2RG
Creature -- Rhino Warrior
4/4
ARB-C

Rhox Charger
3G
Creature -- Rhino Soldier
3/3
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-U

Rhox Meditant
3W
Creature -- Rhino Monk
2/4
When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
CON-C

Rhox War Monk
GWU
Creature -- Rhino Monk
3/4
Lifelink
ALA-U

Ridge Rannet
5RR
Creature -- Beast
6/4
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Rip-Clan Crasher
RG
Creature -- Human Warrior
2/2
Haste
ALA-C

Rockcaster Platoon
5WW
Creature -- Rhino Soldier
5/7
{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
ALA-U

Rockslide Elemental
2R
Creature -- Elemental
1/1
First strike
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Rockslide Elemental.
ALA-U, HOP-U

Rotting Rats
1B
Creature -- Zombie Rat
1/1
When Rotting Rats enters the battlefield, each player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-C, HOP-C

Rupture Spire
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.
CON-C

Sacellum Archers
2G
Creature -- Elf Archer
2/3
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
CON-U

Sacellum Godspeaker
2G
Creature -- Elf Druid
2/2
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
ALA-R

Sages of the Anima
3GU
Creature -- Elf Wizard
3/4
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
ARB-R

Salvage Slasher
1B
Artifact Creature -- Human Rogue
1/1
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
CON-C

Salvage Titan
4BB
Artifact Creature -- Golem
6/4
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
ALA-R

Sanctum Gargoyle
3W
Artifact Creature -- Gargoyle
2/3
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
ALA-C, ARC-C

Sanctum Plowbeast
4WU
Artifact Creature -- Beast
3/6
Defender
Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Sangrite Backlash
(b/g)R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/-3.
ARB-C

Sangrite Surge
4RG
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
ALA-U

Sanity Gnawers
1BR
Creature -- Rat
1/1
When Sanity Gnawers enters the battlefield, target player discards a card at random.
ARB-U

Sarkhan Vol
2RG
Planeswalker -- Sarkhan
4
{+1}: Creatures you control get +1/+1 and gain haste until end of turn.
{-2}: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{-6}: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
ALA-M

Savage Hunger
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Savage Lands
Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G} to your mana pool.
ALA-U

Scarland Thrinax
BRG
Creature -- Lizard
2/2
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
CON-U

Scattershot Archer
G
Creature -- Elf Archer
1/2
{T}: Scattershot Archer deals 1 damage to each creature with flying.
CON-C

Scavenger Drake
3B
Creature -- Drake
1/1
Flying
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Scavenger Drake.
ALA-U

Scepter of Dominance
1WW
Artifact
{W}, {T}: Tap target permanent.
CON-R

Scepter of Fugue
BB
Artifact
{1}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
CON-R

Scepter of Insight
1UU
Artifact
{3}{U}, {T}: Draw a card.
CON-R

Scornful AEther-Lich
3U
Artifact Creature -- Zombie Wizard
2/4
{W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
CON-U

Scourge Devil
4R
Creature -- Devil
3/3
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Scourglass
3WW
Artifact
{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
ALA-R

Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U} to your mana pool.
ALA-U

Sedraxis Alchemist
2B
Creature -- Zombie Wizard
2/2
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
CON-C

Sedraxis Specter
UBR
Creature -- Specter
3/2
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Sedris, the Traitor King
3UBR
Legendary Creature -- Zombie Warrior
5/5
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-M

Sen Triplets
2WUB
Legendary Artifact Creature -- Human Wizard
3/3
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.
ARB-M

Sewn-Eye Drake
2(u/r)B
Creature -- Zombie Drake
3/1
Flying, haste
ARB-C

Shadowfeed
B
Instant
Exile target card from a graveyard. You gain 3 life.
ALA-C

Shambling Remains
1BR
Creature -- Zombie Horror
4/3
Shambling Remains can't block.
Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U

Shard Convergence
3G
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
CON-U

Sharding Sphinx
4UU
Artifact Creature -- Sphinx
4/4
Flying
Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.
ALA-R

Sharuum the Hegemon
3WUB
Legendary Artifact Creature -- Sphinx
5/5
Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
ALA-M

Shield of the Righteous
WU
Artifact -- Equipment
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}
ARB-U

Shore Snapper
2B
Creature -- Beast
2/2
{U}: Shore Snapper gains islandwalk until end of turn.
ALA-C

Sighted-Caste Sorcerer
1W
Creature -- Human Wizard
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
ALA-C

Sigil Blessing
GW
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
ALA-C

Sigil Captain
1GWW
Creature -- Rhino Soldier
3/3
Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
ARB-U

Sigil of Distinction
X
Artifact -- Equipment
Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip--Remove a charge counter from Sigil of Distinction.
ALA-R

Sigil of the Empty Throne
3WW
Enchantment
Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
CON-R

Sigil of the Nayan Gods
1GW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.)
ARB-C

Sigiled Behemoth
4GW
Creature -- Beast
5/4
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ARB-C

Sigiled Paladin
WW
Creature -- Human Knight
2/2
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-U

Singe-Mind Ogre
2BR
Creature -- Ogre Mutant
3/2
When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.
ARB-C

Skeletal Kathari
4B
Creature -- Bird Skeleton
3/2
Flying
{B}, Sacrifice a creature: Regenerate Skeletal Kathari.
ALA-C

Skeletonize
4R
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."
ALA-U

Skill Borrower
2U
Artifact Creature -- Human Wizard
1/3
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
ALA-R

Skullmulcher
4G
Creature -- Elemental
3/3
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
ALA-R

Skyclaw Thrash
3UR
Artifact Creature -- Viashino Warrior
4/4
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
ARB-U

Skyward Eye Prophets
3GWU
Creature -- Human Wizard
3/3
Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
CON-U

Slave of Bolas
3(u/r)B
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
ARB-U

Sludge Strider
1WUB
Artifact Creature -- Insect
3/3
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
CON-U, HOP-U

Soul Manipulation
1UB
Instant
Choose one or both -- Counter target creature spell; and/or return target creature card from your graveyard to your hand.
ARB-C

Soul's Fire
2R
Instant
Target creature you control on the battlefield deals damage equal to its power to target creature or player.
ALA-C

Soul's Grace
1W
Instant
You gain life equal to target creature's power.
ALA-C

Soul's Majesty
4G
Sorcery
Draw cards equal to the power of target creature you control.
CON-R

Soul's Might
4G
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
ALA-C

Soulquake
3UUBB
Sorcery
Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
ARB-R

Sovereigns of Lost Alara
4WU
Creature -- Spirit
4/5
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.
ARB-R

Spearbreaker Behemoth
5GG
Creature -- Beast
5/5
Spearbreaker Behemoth is indestructible.
{1}: Target creature with power 5 or greater is indestructible this turn.
ALA-R

Spell Snip
2U
Instant
Counter target spell unless its controller pays {1}.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Spellbound Dragon
3UR
Creature -- Dragon
3/5
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
ARB-R

Spellbreaker Behemoth
1RGG
Creature -- Beast
5/5
Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.
ARB-R

Sphinx Sovereign
4WUUB
Artifact Creature -- Sphinx
6/6
Flying
At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
ALA-M

Sphinx Summoner
3UB
Artifact Creature -- Sphinx
3/3
Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
CON-R

Sphinx of the Steel Wind
5WUB
Artifact Creature -- Sphinx
6/6
Flying, first strike, vigilance, lifelink, protection from red and from green
ARB-M

Sphinx's Herald
U
Artifact Creature -- Vedalken Wizard
1/1
{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.
ALA-U

Spore Burst
3G
Sorcery
Domain -- Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.
CON-U

Sprouting Thrinax
BRG
Creature -- Lizard
3/3
When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield.
ALA-U

Steelclad Serpent
5U
Artifact Creature -- Serpent
4/5
Steelclad Serpent can't attack unless you control another artifact.
ALA-C

Steward of Valeron
GW
Creature -- Human Druid Knight
2/2
Vigilance
{T}: Add {G} to your mana pool.
ALA-C

Stoic Angel
1GWU
Creature -- Angel
3/4
Flying, vigilance
Players can't untap more than one creature during their untap steps.
ALA-R

Stormcaller's Boon
2WU
Enchantment
Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-C

Stun Sniper
RW
Creature -- Human Archer
1/1
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
ARB-U

Suicidal Charge
3BR
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
CON-C

Sunseed Nurturer
2W
Creature -- Human Druid Wizard
1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {1} to your mana pool.
ALA-U

Swamp
Basic Land -- Swamp
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Swerve
UR
Instant
Change the target of target spell with a single target.
ALA-U

Sylvan Bounty
5G
Instant
Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Tainted Sigil
1WB
Artifact
{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
ARB-U

Talon Trooper
1WU
Creature -- Bird Scout
2/3
Flying
ARB-C

Tar Fiend
5B
Creature -- Elemental
4/4
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.
ALA-R

Telemin Performance
3UU
Sorcery
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
CON-R

Terminate
BR
Instant
Destroy target creature. It can't be regenerated.
PS-C, ARB-C, ARC-C

Tezzeret the Seeker
3UU
Planeswalker -- Tezzeret
4
{+1}: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
{-5}: Artifacts you control become 5/5 artifact creatures until end of turn.
ALA-M

Thopter Foundry
(w/b)U
Artifact
{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.
ARB-U

Thorn-Thrash Viashino
3R
Creature -- Viashino Warrior
2/2
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
{G}: Thorn-Thrash Viashino gains trample until end of turn.
ALA-C

Thornling
3GG
Creature -- Elemental Shapeshifter
4/4
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling is indestructible this turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
CON-M

Thought Hemorrhage
2BR
Sorcery
Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
ARB-R

Thoughtcutter Agent
UB
Artifact Creature -- Human Rogue
1/1
{U}{B}, {T}: Target player loses 1 life and reveals his or her hand.
ALA-U

Thraximundar
4UBR
Legendary Creature -- Zombie Assassin
6/6
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
ARB-M

Thunder-Thrash Elder
2R
Creature -- Viashino Warrior
1/1
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
ALA-U

Tidehollow Sculler
WB
Artifact Creature -- Zombie
2/2
When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
ALA-U

Tidehollow Strix
UB
Artifact Creature -- Bird
2/1
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ALA-C

Time Sieve
UB
Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
ARB-R

Titanic Ultimatum
RRGGGWW
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
ALA-R

Topan Ascetic
2G
Creature -- Human Monk
2/2
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
ALA-U

Tortoise Formation
3U
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
ALA-C

Tower Gargoyle
1WUB
Artifact Creature -- Gargoyle
4/4
Flying
ALA-U

Toxic Iguanar
R
Creature -- Lizard
1/1
Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
CON-C

Trace of Abundance
(r/w)G
Enchantment -- Aura
Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
ARB-C

Traumatic Visions
3UU
Instant
Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Tukatongue Thallid
G
Creature -- Fungus
1/1
When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
CON-C

Unbender Tine
2WU
Artifact
{T}: Untap another target permanent.
ARB-U, ARC-U

Undead Leotau
5B
Creature -- Zombie Cat
3/4
{R}: Undead Leotau gets +1/-1 until end of turn.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Unscythe, Killer of Kings
UBBR
Legendary Artifact -- Equipment
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Equip {2}
ARB-R

Unstable Frontier
Land
{T}: Add {1} to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
CON-U

Unsummon
U
Instant
Return target creature to its owner's hand.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 10E-C, M10-C, CON-C, M11-C

Uril, the Miststalker
2RGW
Legendary Creature -- Beast
5/5
Uril, the Miststalker can't be the target of spells or abilities your opponents control. 
Uril gets +2/+2 for each Aura attached to it.
ARB-M

Vagrant Plowbeasts
5GW
Creature -- Beast
6/6
{1}: Regenerate target creature with power 5 or greater.
CON-U

Valeron Outlander
GW
Creature -- Human Scout
2/2
Protection from black
CON-C

Valiant Guard
W
Creature -- Human Soldier
0/3
CON-C

Valley Rannet
4RG
Creature -- Beast
6/3
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Vectis Agents
3UB
Artifact Creature -- Human Rogue
4/3
{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.
CON-C

Vectis Dominator
1WB
Artifact Creature -- Human Wizard
0/2
{T}: Tap target creature unless its controller pays 2 life.
ARB-C

Vectis Silencers
2U
Artifact Creature -- Human Rogue
1/2
{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
ALA-C

Vedalken Ghoul
UB
Creature -- Vedalken Zombie
1/1
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
ARB-C

Vedalken Heretic
GU
Creature -- Vedalken Rogue
1/1
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
ARB-R

Vedalken Outlander
WU
Artifact Creature -- Vedalken Scout
2/2
Protection from red
CON-C

Vein Drinker
4BB
Creature -- Vampire
4/4
Flying
{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
ALA-R

Veinfire Borderpost
1BR
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.
Veinfire Borderpost enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
ARB-C

Vengeful Rebirth
4RG
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
Exile Vengeful Rebirth.
ARB-U

Viashino Skeleton
3R
Creature -- Viashino Skeleton
2/1
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
ALA-C

Viashino Slaughtermaster
1R
Creature -- Viashino Warrior
1/1
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
CON-U

Vicious Shadows
6R
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
ALA-R

View from Above
1U
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
CON-U

Violent Outburst
1RG
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creatures you control get +1/+0 until end of turn.
ARB-C

Violent Ultimatum
BBRRRGG
Sorcery
Destroy three target permanents.
ALA-R

Viscera Dragger
3B
Creature -- Zombie Ogre Warrior
3/3
Cycling {2} ({2}, Discard this card: Draw a card.)
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Vithian Renegades
1RG
Creature -- Human Shaman
3/2
When Vithian Renegades enters the battlefield, destroy target artifact.
ARB-U

Vithian Stinger
2R
Creature -- Human Shaman
0/1
{T}: Vithian Stinger deals 1 damage to target creature or player.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Voices from the Void
4B
Sorcery
Domain -- Target player discards a card for each basic land type among lands you control.
CON-U

Volcanic Fallout
1RR
Instant
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
CON-U, ARC-U

Volcanic Submersion
4R
Sorcery
Destroy target artifact or land.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Voracious Dragon
3RR
Creature -- Dragon
4/4
Flying
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
CON-R

Wall of Denial
1WU
Creature -- Wall
0/8
Defender, flying, shroud
ARB-U

Wall of Reverence
3W
Creature -- Spirit Wall
1/6
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
CON-R

Wandering Goblins
2R
Creature -- Goblin Warrior
0/3
Domain -- {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
CON-C

Wargate
XGWU
Sorcery
Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
ARB-R

Waveskimmer Aven
2GWU
Creature -- Bird Soldier
2/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Welkin Guide
4W
Creature -- Bird Cleric
2/2
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
ALA-C

Where Ancients Tread
4R
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
ALA-R

Wild Leotau
2GG
Creature -- Cat
5/4
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
CON-C

Wild Nacatl
G
Creature -- Cat Warrior
1/1
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
ALA-C

Wildfield Borderpost
1GW
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.
Wildfield Borderpost enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
ARB-C

Windwright Mage
WUB
Artifact Creature -- Human Wizard
2/2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
ALA-C

Winged Coatl
1GU
Creature -- Snake
1/1
Flash
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ARB-C

Woolly Thoctar
RGW
Creature -- Beast
5/4
ALA-U

Worldheart Phoenix
3R
Creature -- Phoenix
2/2
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
CON-R

Worldly Counsel
1U
Instant
Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
IN-C, CON-C

Wretched Banquet
B
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
CON-C

Yoke of the Damned
1B
Enchantment -- Aura
Enchant creature
When a creature is put into a graveyard from the battlefield, destroy enchanted creature.
CON-C

Yoked Plowbeast
5WW
Creature -- Beast
5/5
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Zealous Persecution
WB
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
ARB-U

Zombie Outlander
UB
Creature -- Zombie Scout
2/2
Protection from green
CON-C

